36 points dmitrybrant 1 hour ago 23 comments
skulk 57 minutes ago | parent
dragonfax 55 minutes ago | parent
Kranar 45 minutes ago | parent
Having said that... this is mostly a slogan and makes for good Youtube videos, but it falls apart the moment you subject it to even the most basic scrutiny. For one... it doesn't make sense to talk about a speed through time since speed is literally a measure of change with respect to time, so a change in time with respect to time doesn't make any sense.
But as a slogan, it captures the idea that motion through space and the rate of your own clock are tightly linked together.
pixl97 32 minutes ago | parent
Only if you're talking about other people's clocks and not your own. Your own clock is one second per second, but someone else's may be slower or faster relative.
Kranar 26 minutes ago | parent
So then you say take someone else's clock and compare it to your own clock, but that is still just a pure number. A speed is not a number, it has units like meters per second. A ratio of two clocks has no units at all, the units cancel. Whatever number you get, 3 or 9, it's just a factor by which two clocks disagree. You can absolutely interpret this ratio as a rate, but that doesn't make it a speed.
And a speed is exactly what the slogan needs, because the diagram/geometry it's using involves a right angled triangle where on one side of the triangle is your speed through space, and on the other side of the triangle is your speed through time, and the hypotenuse of the triangle is fixed at c (since every object travels through spacetime at this fixed speed).
For that to mean anything both sides have to be the same kind of quantity. You can't put meters per second on one side and a bare number on the other and call it a triangle. Nor can you patch it by multiplying the ratio by c to give it units, because the thing you get then grows as you speed up instead of shrinking. Either it has the right units and the wrong behavior, or the right behavior and no units at all. There's no version of this geometry that produces a consistent picture.
bilekas 16 minutes ago | parent
eggn00dles 35 minutes ago | parent
bananaflag 52 minutes ago | parent
wging 50 minutes ago | parent
vunderba 32 minutes ago | parent
Some of the details in the paper are super cool. Since the game pulls "c" down to near walking speed, you receive photons at different rates depending on their direction relative to your motion (relativistic aberration / searchlight effect) resulting in neat visual shifts.
I don't usually download games, but I might have to make an exception just to try it out.
gryfft 46 minutes ago | parent
scotty79 43 minutes ago | parent
tristanj 33 minutes ago | parent
There is also a helpful FAQ which explains all the strange things happening, such as length contraction, time dilation, and color shifting: https://testtubegames.com/srel101.html
fuzzfactor 31 minutes ago | parent
zrail 30 minutes ago | parent
the-mitr 20 minutes ago | parent
divyekapoor 15 minutes ago | parent
walrus01 12 minutes ago | parent
Basically imagine like if you wanted to walk in a straight line between two points at both ends of a empty, long, narrow rectangular warehouse, and instead of walking in a straight line from A to B, you bounced off each wall at an angle (like a pool ball ricocheting off the bumpers) to get from one end to the other. Making your cumulative distance travelled on foot much greater.
aaronbrethorst 9 minutes ago | parent
dares2573 19 minutes ago | parent