41 points malloci 35 minutes ago 57 comments
strbean 22 minutes ago | parent
ModernMech 15 minutes ago | parent
jceg 21 minutes ago | parent
swiftcoder 17 minutes ago | parent
ramesh31 15 minutes ago | parent
You think you do, but you don't.
sailingparrot 9 minutes ago | parent
lovich 14 minutes ago | parent
I can’t tell if this is too late a move though or if there will be a void and a desire still by the time this releases.
Is there any other studio working on releasing a similar game already since it was obvious Destinys life was short lived for a while with Bungies focus on Marathon?
shimman 14 minutes ago | parent
https://www.youtube.com/watch?v=HIpLl2W2chg
I'm still amazed that Blizzard dropped the ball on recreating the same environment that enables dynamic play, instead it's always a formation of rock paper scissors with very little nuance in between.
dragontamer 8 minutes ago | parent
The balance team had no idea of the game they wanted StarCraft 2 to be. By the time it all settled down the community went back to SC:BW.
I'm positive there was some combination of SC2 patches that was amazing, if only the patch/balance team stuck with it. I don't know which set of patches that was though.
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I have ranted before about deathballs. Beginners want deathballs but advanced players want something deeper than a deathballs.
For all of their faults, SC:BW and AoE2 are anti-deathball. SC:BW is somewhat "accidentally" anti-deathball because of map bumping and poor patching.
AoE2 has incredible siege and defensive emplacements (castles and bombard cannons and siege onagers) that counter deathballs, above and beyond SC2 anti-deathball options.
The AoE2 deathballs unit, the Crossbowman (line) needs like 30+ units before it really starts to feel oppressive, and universally everyone has rams and mangonels to kinda deal with them (or Skirmishers).
dachan 6 minutes ago | parent
the__alchemist 12 minutes ago | parent
Nailed it. People want patched versions of the same RTS. AoE4 came out a few years ago as an IMO fantastic RTS which smoothed over many of the idiosyncrasies of AoE2. From a multiplayer perspective, it was doomed from the start, for not being AoE2. I couldn't even convince my friends to play it with me. (Everyone is still playing AoE2, and expansions + patches are still regular)
itake 8 minutes ago | parent
jwitthuhn 7 minutes ago | parent
Grombobulous 12 minutes ago | parent
RTS is not a very popular genre all things considered, and the ARTS/MOBA variants are dominated by DOTA and League of Legends.
You also can’t play RTS games on consoles.
A lot of fans of StarCraft still wish they saw StarCraft: Ghost see the light of day. Arguably the franchise is very much underdeveloped. The IP and story would work well for many game genres that haven’t been explored.
If StarCraft 3 comes out it would only be popular in South Korea and possibly not all that popular at all even there.
whalesalad 11 minutes ago | parent
jstummbillig 11 minutes ago | parent
chao- 11 minutes ago | parent
aliasxneo 10 minutes ago | parent
cbg0 9 minutes ago | parent
icantevenhold 9 minutes ago | parent
jleehn 9 minutes ago | parent
itake 6 minutes ago | parent
If you’re trying to launch a cool new shooter, why use SC IP?
least 5 minutes ago | parent
They may be alienating the core audience that made them who they are, but I don't think they're disconnected from their customer base, which has changed. RTSes are not popular and they are not platform-agnostic like an FPS is.
2OEH8eoCRo0 21 minutes ago | parent
chao- 17 minutes ago | parent
ryan_n 12 minutes ago | parent
eigenspace 10 minutes ago | parent
2OEH8eoCRo0 8 minutes ago | parent
whicks 20 minutes ago | parent
mococa 20 minutes ago | parent
khalic 19 minutes ago | parent
swiftcoder 18 minutes ago | parent
eykanal 18 minutes ago | parent
Why even bother to announce this now? I only see downsides in mentioning something that far out.
loloquwowndueo 16 minutes ago | parent
ralfd 15 minutes ago | parent
ryan_n 14 minutes ago | parent
greggoB 6 minutes ago | parent
__s 10 minutes ago | parent
torh 16 minutes ago | parent
loloquwowndueo 15 minutes ago | parent
brightball 15 minutes ago | parent
whalesalad 14 minutes ago | parent
close04 14 minutes ago | parent
20-25 years ago I’d be certain Blizzard has some aces up their sleeves. Today not so much. They probably do this to respond to pressure from corporate overlords.
KptMarchewa 14 minutes ago | parent
2030 though... isn't that like 8 years away?
nozzlegear 13 minutes ago | parent
mritchie712 9 minutes ago | parent
mbowcut2 8 minutes ago | parent
jjcm 7 minutes ago | parent
Don't get me wrong, I'm excited for a StarCraft shooter despite it not being StarCraft at all (I enjoy the universe). I wanted StarCraft: Ghost back in the day, and this feels like a taste of that dream.
That said, targeting a release of 2030 is wild to me. Look at the Astra game dev hype that's hitting twitter right now. Yes it's all filtered to the best possible examples / yes people are not one shotting these things, but still it's very clear that LLMs are beginning to be very capable at game dev in a way that doesn't look/feel like ass.
LLMs are going to become more capable over time. I think most of us can agree that eventually they'll be competitive with AAA developers given enough GPU cycles. I would argue that given rate of improvement, we're looking at that point coming in the next year or two.
To emphasize this point, a year ago GPT-5 got released. This was the type of game it would make: https://youtu.be/yTHo7tMborY?t=324
This is the type of game Astra is making: https://youtu.be/GuO_Eo34C8E?t=348
It's just starting to be capable of making assets in blender / unreal. Given this rate of advancement, what is the state going to be like 4 years from now? It really feels a bit like the "travelling to distant stars" problem, where at some point it's faster to wait for better engines than to leave now. I worry that by the time this gets released, the market is going to be flooded with fully custom AAA games that are hyperniche. 4 years out is a long, long time to wait, and it's a longer time to bet on success / market dynamics.
dr_faustus 6 minutes ago | parent
bkolobara 5 minutes ago | parent
It just makes me sad that every decision nowadays is driven by profit and there is just very little courage left to do something else.