68 points iacguy 1 hour ago 47 comments
threethirtytwo 1 hour ago | parent
moralestapia 1 hour ago | parent
If you're the author congrats, great work!
hypfer 59 minutes ago | parent
hightrix 43 minutes ago | parent
spwa4 57 minutes ago | parent
(not that they were great before, but ...)
neals 52 minutes ago | parent
redm 47 minutes ago | parent
piva00 44 minutes ago | parent
If you don't care so much about adding something significant to the world, and your LLM-buttons-wrapper is a novelty, chug along and see where it goes if you're having fun. Looking for what value mean at this moment is a much harder effort, and probably a luck-based endeavour.
I don't have fun creating LLM-wrappers or at least haven't thought of a fun idea for it that could be even a fun novelty to work on so personally I'm not doing it but I'm using LLMs for other fun stuff that required much more of my free time before.
talloaktrees 43 minutes ago | parent
klodolph 30 minutes ago | parent
- Video devlogs were long a shitty way to make a community (I can explain this one in more detail, but in short, the tradeoff between opportunity cost and video quality is a Pareto curve that is bad at all points on the curve, if your goals include both “make game” and “build community for players with devlogs”, the way out is to drop one of those two requirements, either “make YouTube/Twitch/TikTok channel” replaces “make game”, or you build some other audience for your devlogs)
- Good devlogs don’t have that level of detail, to let people easily recreate games
- Most games can’t easily be replicated by LLMs, in short, the people who are good at steering LLMs like that are making their own games.
This is not the first time I heard this story. Sometimes it comes with the lamentation “back in the day people could build communities with devlogs” and no, that was generally not a good way to build communities. It was mostly good streams from YouTubers who were making the game in order to make YouTube content or it was mediocre streams from random devs. Throw in a few people who are famous game devs who choose to stream and get a big audience because they already have a community.
Retr0id 27 minutes ago | parent
The whole problem with LLMs is that you don't need the detail.
klodolph 18 minutes ago | parent
palmotea 11 minutes ago | parent
An LLM "recreation" doesn't have to be complete or very good. It just has to steal enough thunder to be profitable.
klodolph 6 minutes ago | parent
2001zhaozhao 30 minutes ago | parent
And that's why we can't have good things...
(This is just gonna keep happening more and more until eventually we'll need something like a patent system for ideas)
DaSHacka 23 minutes ago | parent
So, a patent?
kypro 42 minutes ago | parent
Some SaaS products have network effects, but that doesn't appy to new software.
Starting a SaaS business in 2026 seems a bit silly to me. Not saying people won't make money, but you'd have to be pretty lucky.
toasty228 4 minutes ago | parent
j45 35 minutes ago | parent
The LLM only does average returns from average inputs.
ash_091 33 minutes ago | parent
I've been playing with an LLM backed reference checker for my partner who is a lecturer. For each reference in some work she's marking an agent is dispatched to read the referenced source and check that the reference is correct / accurate / not hallucinated.
It's useful to her, but it feels like it would be a waste of effort to turn into a product, because pasting the same document into Claude/ChatGPT with a prompt like "download and read each reference etc" would work pretty much just as well.
I had similar concerns about an AI backed training generation company I interviewed with. I asked how they saw themselves competing with increasingly capable generic harnesses. I don't recall exactly what they said but the impression I got was they were so focused on competing with the big LMS players that they hadn't really considered it.
jorblumesea 29 minutes ago | parent
throwaway219450 28 minutes ago | parent
Also for creatives, some sort of aesthetic control? Most of the examples on this page look like templates you’d see in an office suite that appear swish, but are ultimately bland.
inerte 20 minutes ago | parent
I built https://gallotails.com/ because I am a cocktail enthusiast. First commit, March 6th 2019. One of the features I am proud is which cocktails you can build based on your ingredients, and I was smart, the bar ignores garnishes and can suggest cocktails you're one ingredient away. But you have to add the ingredients. And interpret the bar screen.
And here's what I did with ChatGPT a few days ago: https://chatgpt.com/share/6ab59877-4b74-83e8-8da5-966d9f3a38...
Clicked the microphone icon and rambled for a few seconds (could have just taken a picture too I guess). Nudged ChatGPT to only give me simple cocktails I can stir instead of using a mixer. Said I could buy a lime, sure. Then asked how to keep the ginger beer fresh.
There is NO WAY I can code all of that in my little gallotails.com - a single chat window has entirely replaced my site. And that's my pet little project I do it on weekends, mostly to keep my tech skills sharp. I can only imagine what the biggest cocktails website, actual companies, are going / will go through once more and more people just realize the chat tab is enough. And I am not talking about purely content, ChatGPT can do everything my site does, and more, into any direction, in an instant.
Which left me with the question, then what should my site be? Community? To be taken over by agents?
Currently munching on what sites like mine should do, and what they should be.
solarkraft 11 minutes ago | parent
toasty228 7 minutes ago | parent
Chatgpt would shit on my great grandma's waffle recipe but it's the one I'll keep making till the day I die.
solarkraft 16 minutes ago | parent
Then it’s sufficiently non-obvious. I believe there’s still a pretty big field of things that fall into this category. Making proper things is a lot more than writing some code.
wuliwong 51 minutes ago | parent
lern_too_spel 51 minutes ago | parent
ceroxylon 46 minutes ago | parent
preommr 41 minutes ago | parent
Some of the stuff I've seen is mindblowingly impressive in how they've captured quality creative decisions, and how the models can reason about visually appealing designs.
It understands things like continuity, themes, facial expressions, cultural memes/references, symbolism, etc. And it generates things using a lot of multi-modal behavior by using 3d, images, etc.
Some really incredibly impressive stuff.
spankalee 28 minutes ago | parent
s-macke 19 minutes ago | parent
etchalon 35 minutes ago | parent
I asked it to make a site for my TI4 reference project: https://axiomvortix.com
It produced a video about an AI startup with the vague goal of centralizing data.
minimaxir 30 minutes ago | parent
The code for the infamous "I'm upping my p(doom)" video (https://www.youtube.com/watch?v=8j-hR4fJywU) is open-source and uses Processing: https://github.com/JohnHeibel/PDoomVideo
AISnakeOil 28 minutes ago | parent
Fast forward a few months, and Opus 5.5 is now running my entire video production pipeline. This model is leaps and bounds ahead of the previous model.
I can generate a complete 5-minute explainer video on my MacBook Air M4 in about five minutes from a single prompt, using the Gemini TTS API and MiniMax H3 Max for b-roll. It creates thumbnails and titles, handles the entire process, and automatically uploads the result via the YouTube API—all powered by a Claude Code plugin. (youtube.com/@ctrlaltexplain for those interested).
kakugawa 28 minutes ago | parent
Made entirely with Opus 5.5 + $3.21 of OpenRouter API usageClaude Code Workflow
https://www.reddit.com/r/ClaudeAI/comments/1wogab3/
Jaw literally dropped. I ran the prompt from the "Made entirely with Opus 5.5" post on my own project. Here's what Claude Code made on its own for about $4.Claude Code Workflow
alansaber 9 minutes ago | parent
abroszka33 27 minutes ago | parent
amelius 5 minutes ago | parent
So predictable.