36 points sagacity 1 day ago 24 comments
Borealid 42 minutes ago | parent
ChrisRR 29 minutes ago | parent
MadameMinty 25 minutes ago | parent
vincnetas 17 minutes ago | parent
I think its somehow needs to talk (write) about the things that are in the context and removal is there so AI predicts that it should be there.
MadameMinty 10 minutes ago | parent
Especially egregious if both adding and removing the thing happens in one commit. Git should be telling the story, and if it can't then there _is_ no story!
stuaxo 1 minute ago | parent
AI probably should not be writing docs, commit logs or comments.
rvz 8 minutes ago | parent
Unfortunately it is slop, beyond the comprehension of the author unless they are experienced with DLSS internals to explain it in depth.
tim-projects 30 minutes ago | parent
Programmer: OpenDLSS...
Jensen : Wait. Not like that! (╯°□°)╯︵┻━┻
rvz 20 minutes ago | parent
But the line is drawn when it involves CUDA and any part of their closed source compilers (nvcc).
There are obvious reasons why they are closed source, but it’s becoming pointless since Deepseek have open sourced their AI compiler and compute libraries with DeepGEMM and eventually they will catch up.
lucrbvi 3 minutes ago | parent
At least their support helps the open-weight ecosystem.
franticgecko3 18 minutes ago | parent
Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?
Or is my knowledge outdated here and they're just using a single generalised model?
chii 11 minutes ago | parent
there's no way that's true!?
GaggiX 8 minutes ago | parent
They don't. Only DLSS 1 was trained specifically per each game.
Pifpafpouf 6 minutes ago | parent
strangecasts 2 minutes ago | parent
> Isn't the mote that Nvidia has is they work with studios to generate the training data from the game, then they ship a model per game?
That was true for the very first version of DLSS, from DLSS 2 on the models have been universal - the per-game adjustments are done on the inference end by changing the effect intensity or masking out objects
They have a technical report on the neural rendering part of DLSS 5 which goes into it: https://research.nvidia.com/labs/adlr/files/DLSS5_Report.pdf
flohofwoe 17 minutes ago | parent
robinduckett 9 minutes ago | parent
MYEUHD 3 minutes ago | parent
RTX 5060: 9.9 ms at 1080p
RTX 5070: 10.2 ms at 1440p
RTX 5080: 13.7 ms at 2160p
RTX 5090: 8.2 ms at 2160p
LaurensBER 2 minutes ago | parent
Nvidia has stated that they're still working on improving the performance. No doubt future hardware generations will also include further hardware optimisations.
The potential for this kind of technology is pretty awesome, especially given that people have also found ways to add this to emulators.
TheJCDenton 5 minutes ago | parent
What kind of sorcery is this ? Very impressive work !
Lerc 5 minutes ago | parent
avaer 1 minute ago | parent