7 points temo_pacheco 4 hours ago 4 comments

helpprotactiniu 4 hours ago | parent

How did you handle the various optimizations and CPU architectures? compilers are notoriously easy to build but hard to optimize and maintain.

temo_pacheco 3 hours ago | parent

On optimization I deliberately aimed low: a small set of passes, nothing beyond what I could prove. Everything is verified against clang/gcc output on real software rather than against my own expectations, and the compiler compiles itself and reproduces itself bit-for-bit, so it's its own regression test. In practice the generated code holds up fine — DOOM runs smoothly, so do Lua. I chose provable correctness over speed; optimization is the least finished part of the project and there's real work left there.

gomoboo 31 minutes ago | parent

I vouched for you here because this compiler is interesting to me and I'd like to see some discussion on it. All your comments are listed as 'dead' though. Likely because they seem to be LLM-generated. Maybe writing by hand or noting you're using an LLM for translation (if you are) would help.

avadodin 11 minutes ago | parent

The post probably should have been show HN too being posted by the author himself. I don't know all of the rules but perhaps it would be better for engagement if you reposted the project for him.

I was looking for a timeline given the title. Oldest path seems to be 3 months ago so $300 and 3 months? That could buy you a second-hand graphics card to run the current batch of local models.