14 points kitao 19 hours ago 4 comments
Pyxel includes pixel art, tilemap, sound, and music editors, so you can create a game's visuals and audio as well as write its code in Python. The engine itself is implemented in Rust.
Games run on Windows, macOS, Linux, and the web, as well as supported Linux-based retro handhelds.
You can share a URL to launch a Pyxel game hosted on GitHub directly in a browser. You can also create games entirely in your browser with Pyxel Code Maker, or write chiptunes in Pyxel MML Studio.
See what people have made with Pyxel: https://kitao.github.io/pyxel-user-examples/
Try Code Maker: https://kitao.github.io/pyxel/web/code-maker/
I'm happy to answer questions about the engine and its implementation.
krapp 18 hours ago | parent
1) What's your AI policy?
2) How is this different from PyGame?
kitao 15 hours ago | parent
On the other hand, I also think its simple, focused design makes it a useful library for AI-assisted development, including vibe coding. I've published Pyxel MCP (https://github.com/kitao/pyxel-mcp) and Pyxel Skill (https://github.com/kitao/pyxel-skill) to support that use.
Compared with Pygame, which is more general-purpose, Pyxel deliberately narrows its scope and specifications. It also includes pixel art, tilemap, sound, and music editors. The focus is on helping beginners start making games without having to make lots of decisions about tools and low-level details. Those retro, old-school constraints also appeal to experienced game developers.
jhbadger 17 minutes ago | parent
gregkb 7 hours ago | parent