41 points lexx 1 hour ago 29 comments
ervine 27 minutes ago | parent
As a comment on the article: yes, of course - the lack of all the things are symptoms of "this must release now". They fumbled it so badly, a new developer got put on it.
esikich 27 minutes ago | parent
dwroberts 25 minutes ago | parent
You can't just make stuff 'look nice' without affecting how the player behaves
Forgeties79 24 minutes ago | parent
Forgeties79 25 minutes ago | parent
bigstrat2003 20 minutes ago | parent
tikhonj 14 minutes ago | parent
grobibi 10 minutes ago | parent
I had an argument at one point, honest!
Forgeties79 26 minutes ago | parent
pferde 12 minutes ago | parent
binary132 25 minutes ago | parent
throooooo 19 minutes ago | parent
delusional 5 minutes ago | parent
AnotherGoodName 20 minutes ago | parent
The author of this created these images with AI and that's exactly the solution for game makers. There may be base assets but AI is pretty damn good at contextually modifying them.
swozey 19 minutes ago | parent
Maybe we'll get a million new city sims with the ai goldrush that have unique takes.
Think I gave up on actual city sims with massive scale.
ervine 13 minutes ago | parent
margalabargala 6 minutes ago | parent
It's not an example of the heyday of townbuilders except inasmuch as the existence of the heyday enabled a borderline grift.
pcdoodle1 16 minutes ago | parent
destrolas 13 minutes ago | parent
matheusmoreira 9 minutes ago | parent
Yes, it does. It's exactly what I want my real life city to be like.
No plants growing everywhere completely out of control and invading perimeters they aren't supposed to be in. No cracked pavement that's just a rainfall away from filling up with potholes.
Apparently, "soul" means a city that looks like it's unmaintained and just on the edge, just on the limit about to be reclaimed by nature, a few years away from turning into green urbanscape of The Last of Us.