372 points trwhite 5 days ago 95 comments
YeahThisIsMe 5 days ago | parent
walrus01 5 days ago | parent
https://www.reddit.com/r/opencode/comments/1ww5o7y/animated_...
https://www.reddit.com/r/opencode/comments/1ww5o7y/animated_...
ashdnazg 5 days ago | parent
mkatx 5 days ago | parent
iamwil 5 days ago | parent
Another alternative is to make it like a turn-based Scorched Earth (Mother of all games), where you can either
1. launch asteroid size projectiles across star systems in a field of stars and black holes to it each other.
2. launch projectiles that then place black holes (perhaps either by timeout or signal--taking into account the speed of light!) to change the field.
It's a good start!
wmanley 5 days ago | parent
Or pool...
I am prince of the planet potters!
x______________ 5 days ago | parent
Scorched Earth <3
Another version of this idea has been out for some time now, check out Interplanetary[0] (85% off today it seems!)
0 https://store.steampowered.com/app/650220/Interplanetary_Enh...
SeriousM 5 days ago | parent
adamesque 5 days ago | parent
40four 5 days ago | parent
rapidfl 5 days ago | parent
Definitely a fun game kudos!
gschizas 5 days ago | parent
mihaaly 5 days ago | parent
manlymuppet 5 days ago | parent
(This is a compliment.)
Razengan 5 days ago | parent
- It would be nice to be able to manually key in the matter; on Safari desktop clicking uses up matter too quickly to set precisely.
- Key to speed up time once running.
fullstackwife 5 days ago | parent
kkhire 5 days ago | parent
mosfets 5 days ago | parent
shantanujoshi 5 days ago | parent
davelacy 5 days ago | parent
rkagerer 5 days ago | parent
As you drag a hole, the size widgets should disappear so you can better see what's around it. They could pop back up again once you're done dragging.
Personally I'd rather if you had to press a button or something (or long press?) to add a new hole. I keep accidentally adding new ones when all I want to do is adjust an existing one.
Also spamming the user with the help screen right off the bat is a bit much. As long as they know it's there and can pull it up / dismiss it, I think it would be more fun to sort of discover the game mechanics yourself.
Note several of the first 8 or so levels can be accomplished with a single minimum (8) sized black hole. Eg. I liked the simplicity of doing that on level 6.
EA-3167 5 days ago | parent
trwhite 4 days ago | parent
joshspankit 4 days ago | parent
temp0826 4 days ago | parent
trwhite 2 days ago | parent
Loughla 5 days ago | parent
NooneAtAll3 5 days ago | parent
Some missions have mass budget so large it seems to imply a "go fast, crash fast" solutions, but there's no time-of-flight score :(
ha, now I want to see a leaderboard, with players' score distribution (mass/holes/time mb?), like the zachtronics games
I had a blast. Thank you!
amelius 5 days ago | parent
https://www.falstad.com/rendezvous/
(check the autopilot option)
peesem 5 days ago | parent
matheusmoreira 5 days ago | parent
baw-bag 5 days ago | parent
simonjgreen 5 days ago | parent
wat10000 5 days ago | parent
jakzurr 5 days ago | parent
eezing 5 days ago | parent
joshu 5 days ago | parent
SeriousM 5 days ago | parent
goolz 5 days ago | parent
jdw64 5 days ago | parent
fogleman 5 days ago | parent
slopinthebag 5 days ago | parent
djaro 4 days ago | parent
I just asked ChatGPT to generate me an educational book title for children, searched the first result it gave me on Amazon, and found a book titled exactly that published a couple of months ago.
LLMs converge towards expected text which makes them really bad at creating novel interesting ideas when given essentially no information. You have to create the unique part yourself.
rcxdude 4 days ago | parent
SeriousM 5 days ago | parent
drob518 5 days ago | parent
yogthos 5 days ago | parent
frellus 5 days ago | parent
frellus 5 days ago | parent
smorgasborg 5 days ago | parent
smorgasborg 4 days ago | parent
trwhite 4 days ago | parent
nilslindemann 5 days ago | parent
* The black hole is not moved until the cursor has moved more than five pixels.
* The first time the black hole moves in the dragging process, it moves more than one pixel, afterwards one. So it is a small jump and then it moves smooth.
* The cursor icon changes to the drag symbol only after the mouse has already moved five pixels, not as soon as the mouse button is hold down.
* When the mouse is outside the draggable zone, but still in the game window, the black hole is not dragged along the border.
gblargg 5 days ago | parent
Vivek-KY 5 days ago | parent
swiftcoder 4 days ago | parent
kang 4 days ago | parent
sajithdilshan 4 days ago | parent
petepete 4 days ago | parent
trwhite 4 days ago | parent
endlessvoid94 4 days ago | parent
trwhite 4 days ago | parent
mnw21cam 4 days ago | parent
codesnik 4 days ago | parent
pavel_lishin 4 days ago | parent
m-nez 4 days ago | parent
jvandonsel 3 days ago | parent
shantanujoshi 2 days ago | parent
trwhite 2 days ago | parent
shantanujoshi 1 day ago | parent
wanted to play on ios w haptics in our corpo ui/ux, so I used a couple oai resets and made astra 6 ultra max whip this up.