61 points acossta 2 hours ago 49 comments
sgarrity 1 hour ago | parent
I was out after the slurping sound in the first 1-second.
aqme28 1 hour ago | parent
Play a little game, then when you're done it generates a new one based on what you've enjoyed. Repeat ad infinitum.
rationalist 57 minutes ago | parent
regenschutz 49 minutes ago | parent
You also have to actively use your game for most games, unlike TikTok videos which you can just watch with your brain turned off.
aqme28 42 minutes ago | parent
Permik 41 minutes ago | parent
Haven't followed them too closely, but wouldn't be surprised if they'd added LLM tools to the platform.
glenstein 21 minutes ago | parent
Well to your point, youtube already has these little mini games that exist in portrait mode. Seems like something is liminally out there pointing in that direction.
xnx 1 hour ago | parent
jenniferhooley 47 minutes ago | parent
zamadatix 20 minutes ago | parent
komali2 55 minutes ago | parent
ahmedfromtunis 55 minutes ago | parent
This looks like it might be very useful indeed!
bearjaws 50 minutes ago | parent
"Friend-slop" has already proven wildly successful, and significantly lower effort than AAA games.
Combine this with the fact your game will be stolen and put into Roblox, it really feels like we're approaching a era of just rapidly produced games that live for weeks rather than years.
jenniferhooley 40 minutes ago | parent
Obviously the end-game is for the companies to automate all the text, games, and software so you just go to their feed and pay them a monthly instead of individuals making making this content.
tonyhart7 23 minutes ago | parent
You be tripping if you actually think AAA soulless that has filled with agenda is better
vmg12 48 minutes ago | parent
I also didn't bother with in-app game dev for now since I figured your local agents will be better. So for now you just develop locally with a CLI and your favorite subsidized model.
regenschutz 45 minutes ago | parent
I'm a bit worried that Google Slides-games will fall out of fashion now ;(
torben-friis 38 minutes ago | parent
Im not sure how to justify the feeling. Maybe it's that I expect more than entertainment out of creative works (which I consider games to be), but this... Corporate slop firehose seems fundamentally empty in a way that raises goosebumps, like a black mirror episode.
argentinian 33 minutes ago | parent
If you are disgusted by this, the resources spent on AI adult content would make you mad. But why judge what other people choose to do.
There's an episode of President Curtis where USA is running out of energy and the final solution is to (spoilers) tax AI porn.
sham1 28 minutes ago | parent
torben-friis 22 minutes ago | parent
And I don't have a problem with AI assistance in creative work.
What horrifies me is the picture of someone absent mindlessly placing a half formed thought into a textbox and people consuming it, no deep thinking at all involved in neither creators nor users. It's the mental equivalent of the wall-e humans.
argentinian 16 minutes ago | parent
You may analyze why do people seek such a thing and feel compassion. and what should humans do instead? Why? Is there an objective answer?
AIblemblio 13 minutes ago | parent
I had an idea for a small game for ages, never the time for it and now i'm vibing on it randomly because its fun.
How much finetuning/prompting would you allow me until you think its reasonable? One prompt? Or a certain amount of resources i put in?
Don't get me wrong, i'm curious on when you think a certain quality is reached. I ask this myself too. Like i have a lot of experience in the area of game development, game mechanics, programming and usability. Now the game itself i adjust constantly because i have a lot of strong opinions.
But will this ever be something i might release for free and people get a benefit out of this?
efields 29 minutes ago | parent
I could see microgames creep into social media feeds maybe. That's what this allows for. Games that might be novel for a few minutes. Some folks will put in the effort to make a modern multi-hour game here but very few, like their player-base.
Also, prototyping! Maybe it's good for that (just don't share it publicly).
AIblemblio 16 minutes ago | parent
We are in the ara of commoditization and we just have to learn handling it.
And its not just AI 'slop' making it so, its also A LOT of peole having acess to so much more.
The indiegame scene got crazy. As soon there is one new game concept, hundreds of small adjustments to this idea are popping up.
The sorting game thing? Has now a lot of clones/variations.
AI adds more of this for sure, but its not the underlying issue.
danvoell 25 minutes ago | parent
stephenlf 22 minutes ago | parent
hmokiguess 21 minutes ago | parent
Do you really think Google cares about gameplay in the same likes of, say, Nintendo?
zamadatix 18 minutes ago | parent
ragazzina 20 minutes ago | parent
gobdovan 11 minutes ago | parent
FinnLobsien 15 minutes ago | parent
Perhaps it's their culture of letting engineers experiment with stuff during work hours that also led to Gmail, Maps, etc. and the mobile game ad market is certainly big.
I guess this mainly competes with mobile games, most of which are mediocre at best and aim to get a few "whale users" to spend inordinate amounts of money on coins, gems, or whatever in-game currency.
Maybe the theory is that those games are so easy to vibe-code that completely democratizing it will lead to enough of a flood of games?
And a few will stand out and become Candy Crush-sized successes?
Or perhaps it's the idea that if you can have millions of extremely niche games, each may have a few hardcore fans because it caters to their specific interests (the same way Kindle Direct Publishing enabled hyper-niche literary genres)
hmokiguess 12 minutes ago | parent
Let developers use your models and tools and build stuff with it. Why own everything.
Google has too much already and in my opinion they have no business owning a gaming platform.
pjmlp 10 minutes ago | parent
pjmlp 11 minutes ago | parent
kingstnap 7 minutes ago | parent
> To keep the experience safe and welcoming, every published game undergoes safety screenings aligned with our Community Guidelines, along with user reporting.
Kind of cringe. I mean I suppose its one thing to stop people making CSAM but safety screens make it sound like you can't have any sort of mature game? Gore, violence, drugs, suggestive themes or nudity etc all disallowed or something? Everyone has to make a T for Teen game?
fancyfredbot 5 minutes ago | parent
I played a few editors picks. "Westbound Frontier" is a kind of RTS. On mobile all the windows open on top of eachother and the text is very hard to read. The amount of resource required to build the first building after town hall was way too high by and you had to wait ages to do anything. There was an infuriating AI sound track singing "ooo-wee-ooo". 0/10 from me, broken and not fun.
Next I tried volcano run, a 3D infinite runner. Not my kind of game but a nice aesthetic and it actually worked. After about 30 seconds though the graphics changed to a really low contrast mode (night?) and I couldn't see the rocks I was supposed to dodge. 2/10.
Honestly genuinely a bit shocked Google launched this. It's obviously not ready, the "Editor" who picked these games should have known that. I am not sure if this is some kind of set of skills for Gemini or a fine tune or just a prompt but it certainly feels very low effort and embarrassing.