73 points trollied 2 hours ago 41 comments
Kkoala 1 hour ago | parent
tomashubelbauer 1 hour ago | parent
Happens when I click Press Start. Did Google kill this before they shipped it?
tidbeck 1 hour ago | parent
[1]https://blog.google/innovation-and-ai/technology/ai/playgrou...
gulmothrowaway 40 minutes ago | parent
oh playground... you were so young :'(
OsrsNeedsf2P 1 hour ago | parent
CuriouslyC 1 hour ago | parent
1. Games are highly complex systems, so for example adding a fun mechanic from one game to another game can actually make that game less fun, and AI has no way to know, you just have to playtest it.
2. Games are evergreen (people still play and love the original Zelda/Mario/Tetris) and social (you want to share your love of game XYZ with others), so there's literally no reason for anyone to play a purely derivative game, when you can just play the original.
Eventually AI will be able to make perfect assets and all the other stuff AROUND making a fun game, but the game design will always be a human thing. At best, AI will come up with a bunch of game design experiments that a human will need to playtest and provide feedback on.
icantevenhold 54 minutes ago | parent
I’m having a lot of fun creating an “improved” clone of a very old school game I loved.
It takes lots of back and forth but there is definitely (for me at least) to play this derivative game since it adds a lot of levels and stuff that weren’t available in the original.
Without AI I wouldn’t be able to do anything; but with it it can make some changes, I test them and we iterate on it.
So for me AI solves “making a fun game”. It doesn’t “one shot GTA7” if that is your goal but that also sounds boring
monknomo 44 minutes ago | parent
CuriouslyC 41 minutes ago | parent
Culonavirus 28 minutes ago | parent
*: I don't consider a project you built with an LLM to be "vibecoded" if all the important ideas are from your head, you know what the code is supposed to be doing (domain model is in your head) and you guided the project every step of the way. Otherwise we're all vibecode. So yea, I don't doubt you can create amazing games with AI, but "with" as in "together", not as in "Claude, build me a Minecraft clone, make it fun, no mistakes."
TomGarden 21 minutes ago | parent
TomGarden 1 hour ago | parent
jackmalpo 1 hour ago | parent
Zecc 1 hour ago | parent
sajithdilshan 55 minutes ago | parent
toddmorey 1 hour ago | parent
- This is google experiment, meaning you're sadly likely invest more time in the product / community than google will from this point forward. (That's just my "fool me once" voice talking.)
- There really won't be much advantage to building in their playground vs building directly with any of the frontier models.
- Interest and distribution will be challenging because the bias is towards building your own game vs playing the games others make.
Every time I see a vibe-coded game, I think to "I should try that prompt" not "I want to play that game". I think personalized apps, experiences, and games are amazing but are a different beast and won't have the viral impact some creators are hoping for.b345 36 minutes ago | parent
volkk 34 minutes ago | parent
- easily distributable, i.e there is a very clear way to play it fairly quickly
- it doesn't feel like slop even though it's vibe coded
- it's super fun
I predict that will be games, very very few, but there will be some that hit that inflection point likely through Twitch streamers picking it up. But I also predict that they will be a flash in the pan. Even fewer of the already few, the ones that will be here to stay will likely need to turn into an actual mini studio and take the development/customers seriously.
Most of them will be fun projects that die the day they get released simply because building a decent looking vibe coded game is commoditized. Maybe some fun twitter engagements, but nothing more.
ben_w 2 minutes ago | parent
This is by far the hard part. The complete rulesets for most games[0] would be smaller than a prompt necessary to turn that board game into a computer game[1].
Anyone can draw some counters and a board, make up some rules. Making those rules interesting, let alone fun, is so much of a problem that many published board games get house-ruled in various ways[2].
[0] not all; I was obsessed with Star Fleet Battles as a young teenager, these days I describe it as "A computer game written about ten years before home computers had enough memory to store all the rules", which is why each turn takes 2 hours, one of which is counting out boxes and using that to fill out a spreadsheet.
[1] Unless the prompt was "here is a photo of the rules, turn it into a video game", but I count that as cheating, "a picture is worth a thousand words" etc.
[2] My main house rule for Star Fleet Battles, these days, is to simplify the 4+ kinds of power source into one. I can appreciate the world building of "an impulse engine can't divert antimatter to a photon torpedo", but it's not actually fun to keep track of this.
ChrisArchitect 1 hour ago | parent
niwtsol 1 hour ago | parent
Tepix 56 minutes ago | parent
elicash 48 minutes ago | parent
Now, I don't think Google Playground is the best demonstration of this point, given it's intended to be quick turnaround. None of what's shown in the demo video is particularly thoughtful. But it still is a good indication of things to come.
goshx 48 minutes ago | parent
I upgraded, same message. I downgraded, they kept the money because now I have a month of a plan that I didn't need to check something I still don't have access to.
ncr100 26 minutes ago | parent
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NiceWayToDoIT 25 minutes ago | parent
ncr100 20 minutes ago | parent
Google Playground is a destination, currently, with no monetization. So any gamedev effort and ideas we contribute into it are collected by Google.
EDIT:
It is offered as "for funsies with your pals in America, bros!" and it looks a lot like it's almost a feature in the Google Play portfolio which makes me think this wasn't thought through fully.
So Google doing something strategic here which is not clear to me.
- are they training their AI?
- are they collecting user feedback for an eventual commercial launch?
- are they building hype?
Why did Google spend the money on this?
fsmv 17 minutes ago | parent
ncr100 14 minutes ago | parent
If it's a great idea and the execution is fine, why not?
Eg Angry Birds. There are real world examples I have.
Why not?
edit: And about "your game" rhetoric, I'm talking about us more than me, unless you think that I specifically, NCR100, cannot create a game that is worthy? Why?
Where's the hope? Is there a presumption that AI generation is bad, full-stop?
Do you specifically assert that everything done with AI has no compelling quality to it?
I was taught that the tools do not make the artist.
When I sit down to build a product, a website, an app, middleware, servers, embedded apps, I expect to be paid if it is for a company. I will use other people's designs and patterns in my effort. I will work with everybody at the organization, even though who have, 'ideas'. It's my literal job as a Creator to make that slop compelling.
Why is the involvement of AI during creation a guarantor of non-compelling?
Buttons840 20 minutes ago | parent
Noaidi 19 minutes ago | parent
eugenekolo 15 minutes ago | parent
Growth_SF 5 minutes ago | parent
aryx 2 minutes ago | parent