121 points jttnr 1 hour ago 61 comments
arikrahman 1 hour ago | parent
maqp 1 hour ago | parent
theandrewbailey 1 hour ago | parent
https://www.moddb.com/mods/loud-ai-supreme-commander-forged-...
lysecret 1 hour ago | parent
revolvingthrow 51 minutes ago | parent
The first would be great, but probably very difficult technically. The second would probably cause a holy war in the community, as multiplayer RTS enjoyers glorify fighting against the genre's jank as an expression of skill (admittedly it would completely change all micro).
slightlygrilled 33 minutes ago | parent
With modern tooling, libraries and such, many of supcoms old technical issues can be address. (plus it now works on linux and mac!)
I think I'm close to a like for like version.
And of course the performance its leaps and bounds beyond what supcom could do, in the replies a few down, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!
and end game vs the ai, is still 4x realtime, well beyond what supcom could do.
and of course higher player v player battles
https://forum.faforever.com/topic/10451/supcom-moho-engine-r...
pdntspa 1 hour ago | parent
Jabrov 1 hour ago | parent
rvz 1 hour ago | parent
closes tab.
haunter 1 hour ago | parent
modeless 1 hour ago | parent
150-player match: https://www.youtube.com/watch?v=gQJujiZ-oz0
Lucasoato 1 hour ago | parent
If you just started, just stay in the backlines and do “eco”, people will be ok with that.
techjamie 1 hour ago | parent
Maybe I'll give it another look.
modeless 1 hour ago | parent
thebluegecko 54 minutes ago | parent
searealist 17 minutes ago | parent
reactordev 12 minutes ago | parent
thaumasiotes 11 minutes ago | parent
There's a popular Starcraft 2 commentary-and-gameplay streamer, Winter, who spent some time posting commentated BAR games. Videos from this period include direct pleas to his audience to take more of an interest because it's a better game with a better development model.
Then he took BAR off of his main youtube channel because that didn't work. He now seems to operate a separate variety channel with some BAR content.
I think about what this says about the role that marketing plays in people-in-general's choice of pastimes.
someotherperson 1 hour ago | parent
DaveChurchill 1 hour ago | parent
ygra 1 hour ago | parent
joefourier 1 hour ago | parent
"Punchy phrase. No X." "An open engine. Room to make it your own. "Same scene. Same instant. The same explosion. A different atmosphere." "A few things to know. The short answers."
Why is it always the same? What awful post-training, or synthetic data training pipeline, or RLHF gone wrong, produced this homogenised, low variety slop style? And it's totally possible for LLMs to write actually decent or at least varied prose and I would think Anthropic (or OpenAI) has the resources to fix the issue, they just choose not to.
Marketing copy wasn't this homogenous prior to LLMs, unless my memory fails me.
jasondigitized 1 hour ago | parent
DaveChurchill 44 minutes ago | parent
ThrowawayR2 30 minutes ago | parent
That _is_ the problem: ostensibly serious writing laced with marketing / clickbaity patterns is off-putting.
rfgplk 47 minutes ago | parent
A) I was hit by a multiple _second_ load time (on a 1Gbps pipe btw)
B) The in game cursor was _visibly_ lagging
C) The gameplay itself was stuttery (and I am almost certain there is a hard one frame delay between most actions)
Then I thought, alright it could be Firefox, so I loaded it up in a fresh chromium image, and somehow it's worse. Then finally I looked at the source and it's very obvious why the performance is atrocious (the guy didn't really bother to tell his agent, "hey man, let's benchmark this and keep performance in check, maybe don't spam a billion draw calls everywhere y'know, maybe
Values below are medians across runs, including the median of each run's maximum tick time. Each pair reads *Go 1.25.0 → Go 1.27.1*; timings are ms.
| Mode | Process CPU/tick | Wall p50 | Wall p95 | Run maximum | Allocated bytes/tick |
|---|---:|---:|---:|---:|---:|
| Modern | 1.877 → 1.812 | 1.744 → 1.665 | 2.765 → 2.705 | 8.934 → 8.740 | 86,428 → 86,428 |
| Strict 3.1 | 1.210 → 1.101 | 1.144 → 1.041 | 1.577 → 1.498 | 4.555 → 4.594 | 19,871 → 19,871 |
| Community 3.9 | 1.591 → 1.447 | 1.433 → 1.290 | 2.407 → 2.299 | 9.323 → 9.310 | 16,721 → 16,721 |
fix this y'know ")
wobblywobbegong 1 hour ago | parent
dgently7 1 hour ago | parent
markus_zhang 1 hour ago | parent
foolfoolz 1 hour ago | parent
rcxdude 47 minutes ago | parent
philipov 1 hour ago | parent
https://store.steampowered.com/app/386070/Planetary_Annihila...
https://en.wikipedia.org/wiki/Planetary_Annihilation
More than just a spiritual successor, imo.
ffsm8 53 minutes ago | parent
philipov 50 minutes ago | parent
jaggederest 44 minutes ago | parent
Waterluvian 1 hour ago | parent
I think Beyond all Reason has had some 50v50s or close that are a bit ridiculous to watch.
nubinetwork 21 minutes ago | parent
samstress 1 hour ago | parent
wormius 38 minutes ago | parent
It makes me dislike whatever they're trying to "sell" (literally or metaphorically). I wish people who wanted to be "creative" would you know... be creative, not just "push button, machine go brrr" which is what half this stuff spits out. Template, generic, no individuality. Hyper "professional" looking (but just "cool" enough to not be completely corporate).
On the other hand some of these look better and are more responsive than older sites that were definitely fuglier, klunky and less responsive. It feels like there's a middle ground, which I think is where good designer comes into play.
AlexErrant 59 minutes ago | parent
somat 54 minutes ago | parent
For what its worth, the Total Annihilation derived project with the most attention currently is is BAR https://www.beyondallreason.info/ They decided to make it legally distinct, but it was the balanced annihilation project which was total annihilation rebalanced for better pvp. I don't play too many RTS so this is not authoritative, but BAR plays better than any other rts I have tried, They really care about the fine details of user experience there.
In fact, I consider Chris Taylor(Total Annihilation, Supreme Commander) to be one of if not the greatest RTS designers. His games don't have the fluff people appear to love(looking at you starcraft) but he gets the control design better than anyone else I have seen.
PorciiVorbesc 32 minutes ago | parent
What fluff (of Starcraft) are you referring to?
somat 27 minutes ago | parent
philipov 10 minutes ago | parent
ThrowawayR2 19 minutes ago | parent
To whoever put it together, thank you.
Quothling 2 minutes ago | parent
nirav72 54 minutes ago | parent
dwroberts 52 minutes ago | parent
avhception 52 minutes ago | parent
amiantos 50 minutes ago | parent
Nition 49 minutes ago | parent
Come on ChatGPT/Claude, you're smart enough to know the original wasn't an isometric perspective. It was directly top-down, no camera rotation. 3D over 2D terrain with a heightmap.
ses1984 8 minutes ago | parent
It refers to how the viewport is not like a camera above 3D terrain. Instead, you see each point below as though directly above. In other words, you can only ever see the top of an object regardless of whether it is centered or on the edge.
If it wasn’t isometric, you would see more of the sides of objects that are near the edges.
Retr0id 45 minutes ago | parent
Heh. I did my own game engine rewrite project recently, and once it reached parity I started thinking "ok so how can I make it look better?". I also added bloom, and on some level it did look kinda cool but ultimately I decided it was tacky. No offense to OP but I think the graphical "enhancements" here are also pretty tacky (but I totally understand the urge to add them!)
talloaktrees 38 minutes ago | parent
monster_truck 21 minutes ago | parent
slightlygrilled 6 minutes ago | parent
With modern tooling, libraries and such, many of supcoms old technical issues can be addressed. (plus it now works on linux and mac!)
I think I'm close to a like for like version.
And of course the performance is leaps and bounds beyond what supcom could do, you can see a 64,000 unit air fight, and I'm pretty sure i can get that going at 60fps plus!
and end game vs the ai, is still 4x realtime, well beyond what supcom could do.
and of course higher player v player battles
You can see that all here and in the replies https://forum.faforever.com/topic/10451/supcom-moho-engine-r...
mscbuck 1 minute ago | parent