61 points riffraff 1 day ago 38 comments
netsharc 57 minutes ago | parent
> They designed it, shipped it, lived with it for a year, then publicly changed their guidance on it. To me, that’s a lot more persuasive than simply saying, “Apple doesn’t do this.”
> Choosing not to do something you’ve never done is one thing.
> Choosing not to do something you’ve done is experience.
A more persuasive sales pitch for me to consider Apple products would be if the company had judgement not to ship such a hot mess of a sloppy product in the first place...
happytoexplain 52 minutes ago | parent
MS would include superfluous icons because they observe it in other software and can't think for themselves, or they would omit superfluous icons because it never occurred to them in the first place.
Everything Apple does is carefully considered, good and bad.
I take the latter every time, because I understand how bad things are in software. I know it's unrealistic to be as choosy as I want to be.
readthenotes1 43 minutes ago | parent
It would have been a very easy thing to test the people outside there bubble.
GMoromisato 31 minutes ago | parent
Wowfunhappy 27 minutes ago | parent
Couldn't they have just talked to the people who wrote the old guidelines? Why do they need to re-invent the wheel? Are they going to randomly forget in another 15 years and need to rerun the experiment, taking us all along as test subjects?
sssilver 26 minutes ago | parent
When I read a sentence like this, I have to remind myself that this is Apple products we're talking about.
What other company do you feel surpasses Apple in terms of "judgement not to ship such a hot mess of a sloppy product in the first place"?
Is there any consumer electronics company today that ships products that are in any way less of a slop than Apple?
Kuraj 50 minutes ago | parent
cosmic_cheese 30 minutes ago | parent
I think mid-00s commercial OSes are a good target in this regard. OS X 10.2-10.9 and Windows XP-7 had a pretty good level of density while also feeling relatively clean and would be good to take some cues from.
freecodeio 20 minutes ago | parent
Kuraj 1 minute ago | parent
This goes against the original argument which is that icons should only be used for universal idioms that can be regocnized by the icon _only_. Otherwise it's just noise
paxy 49 minutes ago | parent
Looking at all their design missteps and corrections in recent releases my only takeaway is that they are making it up as they go along just like the rest of us.
happytoexplain 45 minutes ago | parent
If somebody always gets everything right in your opinion, you should be suspicious of your own values, not of the people who don't achieve constant perfection.
bitpush 29 minutes ago | parent
Large phones were a bad idea because you cant use it with one finger, until iPhone Pro Maxes came out.
Installing apps from the internet is scary because viruses, yet Macs let you do that no questions asked.
Ads are bad and dangerous, until it shows up on Apple Maps.
Apple is just a simple company, existing to make as much money as possible. They make beautiful devices though - but no reason to put them on a pedestal.
bunderbunder 13 minutes ago | parent
The individual at Apple who decided to try and keep phones small, for example is probably not the person who decided to make them big. I feel confident saying this because the person who was supposedly the driving force behind keeping them small died in 2011, and they didn't start releasing phones that are too large for comfortable one-handed use until 2014.
glimshe 44 minutes ago | parent
happytoexplain 41 minutes ago | parent
colejohnson66 37 minutes ago | parent
cwillu 35 minutes ago | parent
bunderbunder 25 minutes ago | parent
But that was in a different millennium.
efortis 8 minutes ago | parent
herpdyderp 22 minutes ago | parent
youniverse 21 minutes ago | parent
Easier said than done so it's not surprising they have atrophied in their former genius but im curious.
amelius 4 minutes ago | parent
Best known from The Bible, Steve Jobs, Donald Trump and Adolf Hitler.
cosmic_cheese 40 minutes ago | parent
The lack of transfer I don't think is out of unwillingness from the old guard, but rather due to the greenhorns throwing everything that came before their time out without questioning the reasoning behind any of it (Chesterton’s Fence) and assuming that whatever they came up with was superior and better fit for the modern era ("those old principles can't possibly hold, we have touch screens now!").
It's also been made worse by UI design roles having been taken by those with backgrounds in unrelated design disciplines, as well as sites like Dribbble which reward pretty mockups over working products. This leads to overemphasis on the visual aspect of the UI and not enough on its functional and usability aspects.
quacked 28 minutes ago | parent
(1) Clickable elements no longer visually signifying that they're clickable. Words aren't underlined or written in a special font, sometimes the profile avatar is the clickable link to the profile but sometimes the name is, etc.
(2) No more clean, compact directory trees. We used to have high-contrast compact UI design to look through nested ontologies. Now it's rounded-edges card-based, often without trace lines, and barely ever compact. RIP
cosmic_cheese 21 minutes ago | parent
Even plain old tables with sortable rearrangeable columns, a staple of all of the traditional desktop UI frameworks, are increasingly falling by the wayside in favor of mobile-style single-column lists with cells consisting of stacks of labels.
burningChrome 24 minutes ago | parent
Accessibility has been left in the dustbin as well. You go to all these sites extolling these beautiful, innovative sites and they're completely useless with a keyboard or screen reader.
bigbuppo 15 minutes ago | parent
dchest 19 minutes ago | parent
minimaxa 13 minutes ago | parent
Art vs. minimalism in design
Icons are today's form of hieroglyphs for communication?
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