63 points 4gateftw 1 hour ago 37 comments
rivetfasten 1 hour ago | parent
Z=AI in this case, but lazy solutions are as old as time.
expedition32 58 minutes ago | parent
ncallaway 34 minutes ago | parent
23agt 31 minutes ago | parent
forgetfreeman 30 minutes ago | parent
malfist 28 minutes ago | parent
yipinwong 42 minutes ago | parent
This will cost with low ROI.
If Steam is indeed customer focused, they might but doubtful.
forgetfreeman 35 minutes ago | parent
j45 30 minutes ago | parent
It's understood that there's a massive new flood of games from new game creators that are using a higher level abstraction like AI to build games.
At a smaller level, it can sound like the differences between folks that used to build games using assembler only or a higher level programming language, which built to the point until there were higher and higher level tools.
tikhonj 25 minutes ago | parent
mzhaase 24 minutes ago | parent
mysterydip 22 minutes ago | parent
- I have a passion for making games but not the skill, and this lets me achieve my dream
- I can crank out games in an hour, and as long as I get 100 purchases over its lifetime I’m making money
cnity 17 minutes ago | parent
quicklywilliam 16 minutes ago | parent
- those who needlessly reduce things to binaries
- those who articulate nuanced positions that tend to confuse and bore people
- those who lose the plot entirely by making self-referential meta-points
mcphage 6 minutes ago | parent
wincy 10 minutes ago | parent
bananaflag 21 minutes ago | parent
Well it seems we are here now.
underyx 23 minutes ago | parent
There’s a wide spectrum of AI art between particle effects and a character drawn with brushstrokes via code or computer use and it’s hard to decide what should be labelled and how the labels can be enforced.
Apocryphon 13 minutes ago | parent
no_multitudes 11 minutes ago | parent
It would not lose all meaning. If you don't want to be tagged as AI, don't use AI to write your games. Customers can decide if that matters to them.
Personally, I do not think that Opus 5.5 has visual taste, and I find games with a UI clearly written by Claude to be unplayably ugly. I would love a filter that excluded them.
underyx 3 minutes ago | parent
I don’t think you understood my point. If 90% of new games get tagged as AI no matter how non-slop they are, no developer will care if they get tagged, and most players will ignore the tags since it carries no meaning about the quality of the games.
deadbabe 21 minutes ago | parent
Does that mean no AI assistance at all? How is that possible to detect for if someone uses it for code generation and compiles it to a binary?
Do they mean no AI artwork? Maybe easier to detect, but mostly based on vibes still.
Do they mean no AI features? But why, wouldn’t an adventure game where you can talk naturally to NPCs be kind of cool?
Madness.
How about a filter for “No souless shitty copycat games that are pure cash grabs”. I’m sure Jev can help detect these at scale.
mey 15 minutes ago | parent
https://store.steampowered.com/news/group/4145017/view/38624...
https://partner.steamgames.com/doc/gettingstarted/contentsur...
sosodev 11 minutes ago | parent
dijit 16 minutes ago | parent
AI Used in back-office administration, internal documentation & presentations
AI Used in research
AI Used for generating placeholders
AI Used for Upscaling (DLSS)
AI Used for translations of UI.
AI Used in the final product (assets incl. textures, 3D, sound and voice)
AI Used in final product (code)
To say nothing of the other disciplines of AI like machine vision or voice recognition or dynamically building a story tree or character response.
debugnik 9 minutes ago | parent
I used to assume that low effort indies would be the major force for the game equivalent of gen-AI tiktok fruit slop, but when I saw DLSS 5 I realised it might come for AAA first.
nullstyle 15 minutes ago | parent
XenophileJKO 12 minutes ago | parent
legohead 12 minutes ago | parent
cubefox 12 minutes ago | parent
everdrive 12 minutes ago | parent
jrm4 11 minutes ago | parent
The problem is "a number of submissions we weren't prepared for," not "AI."
freeone3000 9 minutes ago | parent
This is what people are mad about: https://store.steampowered.com/app/5106420/Leverage_Real_Est... https://store.steampowered.com/app/5155900/Ages_TD_Demo/?cur... https://store.steampowered.com/app/5200920/BATTLE_PARTS__POW... https://store.steampowered.com/app/4609270/Naval_Supremacy/?...
These are, as a whole, poorly-balanced, poorly-implemented, and in some cases poorly-conceived. The art is terrible, but the code is also terrible, and the games are not fun. Not only are we lacking authorial intent, we’re lacking any amount of basic quality. Everything from the code to the store page is AI-generated, and it makes it not only be unfun, it robs you of the usual markers of a low-effort cash-grab asset flip (eg, Stock Car Store Simulator)
And there are a lot this year
linuxftw 3 minutes ago | parent