31 points bpierre 1 hour ago 10 comments

bpierre 1 hour ago | parent

coffeesoda 58 minutes ago | parent

Hey, author of the project here! Thanks for posting! It's been a really fun project to work on, and a great way to learn about how to use Claude more efficiently. I'm just a few hours away from posting a big update with:

64dd on original 3DS

Local & Online Multiplayer

QR Code sharing for Custom Courses

I hope ya'll check out the authors notes, post-morterm, and give it a try on your 3DS.

aculver 37 minutes ago | parent

Haven't had a chance to check the project out yet, but wanted to say I love the idea of having a section dedicated to your human-written thoughts. It's the best of both worlds, with as much detail as possible throughout, but also still getting to hear from you personally. Congrats!

coffeesoda 5 minutes ago | parent

Thanks! As fun as the project is, the scope of it is not lost on me. I wanted it to serve as evidence of the frightening power these recent models have, and make it clear.

Gigachad 20 minutes ago | parent

The costings here are based on API pricing, but my understanding is that no one is paying the API pricing and everyone uses the subscription pricing, or even multiple accounts with a subscription each. I'd be interested to know the actual cost incurred here.

ivraatiems 19 minutes ago | parent

I think the API pricing is a good proxy for "what was the actual physical cost of doing this," but even if you increase it from 5k to 30k or even 100k, it's a huge savings over getting a human to do it, AND it was faster.

I don't think the productivity gains from AI can be ignored for contexts like this. It's what they're best at.

I just hope it goes to good uses (more ports of fun games, more interoperability and opennesS) instead of bad ones (firing humans instead of retasking them), and that hope feels faint.

Gigachad 13 minutes ago | parent

In no way am I suggesting that doing this without AI would be more practical. What I want to know is roughly how much is Anthropic subsidizing this stuff through the subscriptions currently and how much we can expect the real price paid to go up in the future.

coffeesoda 4 minutes ago | parent

Oh, it will definitely go up. It will still probably be cheaper than hiring engineers, so I won't be making a skunk project like this for homebrew. But a good idea that you can build off of, for business, will be more viable. What those businesses look like when software is so highly competitive... I don't know.

coffeesoda 11 minutes ago | parent

Yep, I agree. Further in the notes it's mentioned this probably would've taken a handful of Senior Engineers anywhere from 6 months to 2 years. The range of budget on the project is like $200 to $500k. This was done for peanuts in my spare time. I share both your optimism and pessimism, depending on the day, lol.