49 points HelloUsername 2 hours ago 49 comments
jjcm 1 hour ago | parent
I actually think the games with the best communities are going to see an increase of play time, not a decrease, especially games with mod support or custom games. I had an international flight a week ago and I felt like playing CIV, so I had Claude make me a mod for it before I took off. It built a full new civ, new tile improvements, technologies, and 3d models, and it worked great.
sevenzero 1 hour ago | parent
I find myself going back to titles that are over 10 years old over and over again. Every new game I've bought in the recent years I have regretted buying shortly after.
Given I am not a story based gamer, but a gameplay focused one, I just see no true innovation anymore. I mostly play Indie games now, but even those are rarely anything special now. Back to Terraria I guess...
snapcaster 1 hour ago | parent
sevenzero 43 minutes ago | parent
georgemcbay 30 minutes ago | parent
I think it is mostly temporal filtering (due to rosy retrospection and survivorship bias combined with Sturgeon’s Law) that we all naturally fall into.
Most games 5+ years ago were also bad, but you remember the small set that were good and completely forget all the bad, and this builds an impression that games in the past were so much better. The same applies to movies, music, books, etc.
Of course, in the age of AI, a lot more (in absolute terms) shovelware content is likely to be made than ever before, so it'll probably hyper-accelerate the impact of this phenomenon.
georgeecollins 1 hour ago | parent
I think its easier to discover a game with a good story then a game with novel mechanics, but they exist.
sevenzero 56 minutes ago | parent
katbyte 43 minutes ago | parent
https://arcraiders.com/news/notes-on-the-matchmaking-system
Some people really like it, some do not (I don’t play just have some friends who enjoy it)
Tade0 43 minutes ago | parent
I still can't determine if it was the long COVID or staying up until 5am playing this fucking thing that made my coworker act so erratically for months on end.
I woved not to touch that as I prefer to remain employed.
bluGill 41 minutes ago | parent
gpderetta 26 minutes ago | parent
swatcoder 18 minutes ago | parent
That difference in volume, which improvements in AI workflow will keep accelerating, really does point towards personal curation being far more overwhelming than it had been.
With the 2600, you and your friends would probably have a ready working memory of pretty much most of the good stuff, most of the awful stuff, and some insight into the publishers and presentation/packaging cues that point one way or another for an unfamiliar title.
With Steam, if you want to be able to find very personal idiosyncratic gems, instead of just following social media buzz or AAA PR -- one of the most exciting benefits to today's massive catalog -- you have to wade through an increasingly unfathomable amount of slop.
Telaneo 40 minutes ago | parent
Steam can't not have a store front, but it wouldn't matter to me if they removed 95% of it and just reduced it to a search bar with and a list with some basic results to know I'm actually buying the right game (think $Name, $Dev, $Date-of-release, $Probably-some-other-values-to-prevent-obvious-copycats). I'd use it in functionally the same way as I do know, and I wouldn't by any less because of it.
I don't want to say you're holding it wrong, but I question your tactics if your goal is to find new games you want to play.
legitster 35 minutes ago | parent
Part of getting older is naturally being less interested in new things - be it movies or music. If you find yourself scrolling through Steam not finding anything you like, it could just be a feeling of fulfillment with what you already like?
norman784 29 minutes ago | parent
I think that's the problem, there are too many to choose from, where you end up overwhelmed and ends up choosing none.
torben-friis 25 minutes ago | parent
Denshattack!, ballxpit, blue prince, balatro, outer wilds, pipistrello... There's plenty of quality there too!
It's true that the average quality we're exposed to is lower, because there's so many random pet projects and big players take fewer risks. Relying on word of mouth or gaming reviewers you trust is important nowadays. But I'm convinced it's a matter of discovery rather than existence.
sevenzero 19 minutes ago | parent
I know the other ones, but they really do not appeal to me, except for maybe balatro.
maxbond 1 hour ago | parent
Valve ought to be funding lawsuits against these bootleggers. Steam can only exist if indie developers feel confident they can publish there. It's as much a threat to them as anyone else, and indie studios can figure out for themselves they need to market harder but can't necessarily embark on a lawsuit.
FLeXMurphy 1 hour ago | parent
maxbond 1 hour ago | parent
FLeXMurphy 1 hour ago | parent
This has no direct precedents and the case and the lawyers involved need to be chosen carefully, because once the precedent is set it is used by the courts for ruling subsequent cases. You don't want a sloppy lawyer, and the case has to be bullet proof, the judges known in advance (hence why certain districts are chosen for certain types of cases) and so on.
A case of this sort would bring into question so many non-game related things, more related to recent AI copyright and IP theft, that it would far exceed what Valve would be able to bring forward in terms of an argument anyway. Computer game mechanics and game designs are already on thin ice in terms of copyright.
Valve isn't going to fund this, and it is not how legal works.
maxbond 50 minutes ago | parent
Regardless, I don't see why Valve couldn't fund a lawsuit based on a novel legal theory.
FLeXMurphy 45 minutes ago | parent
I don't know why people are downvoting me. Folks, Valve aren't going to fund these lawsuits. It's a fantasy.
Edit: I keep trying to reply to you but you keep removing them before I can! It isn't personal in any way. I am simply looking to see what the arguments were and whether it was an already-released game having its assets stolen, vs. a game that is not yet released being knocked off with AI, vs. something else. I wanted to see what the cases actually played out like.
One of the threats that is highlighted in the article posted is that they want to extort games which are not yet released. Which is certainly juicy in its own right.
maxbond 12 minutes ago | parent
hluska 47 minutes ago | parent
bluGill 45 minutes ago | parent
One case does not a precedent set. Sure one case is a precedent and whichever lawyer it helps will be sure the judge knows about it. However any opposing lawyer will find plenty of details that are "different" and thus the judge should ignore it.
In the US you need to go all the way to the supreme court to get a binding precedent. However the supreme court wants to see a lot of other judge's with lots of different things considered before they set a binding precedent. They are well aware that they don't want to get this wrong and so want to review the thinking of a lot of different judges in lots of different circumstances so they can get the precedent right.
the other way to get a binding precedent is if lots of different cases refer to it and all get the same result and so there is no controversy.
FLeXMurphy 36 minutes ago | parent
As an aside, other posters keep saying how Valve can regardless finance or file or whatever a lawsuit. Yes. Anyone can. It doesn't mean they will win. Lawsuits happen all the time brought upon by people who are wasting their time and money.
ekianjo 30 minutes ago | parent
add-sub-mul-div 1 hour ago | parent
spiderice 49 minutes ago | parent
The idea that there is a future where game devs don't use AI, while the rest of the industry does, is absurd. We do know that AI will be widely embraced in gaming, because the alternative is, what? The honor system?
_aavaa_ 1 hour ago | parent
Is cloning the games in this way illegal? Has there been a precedent set?
braiamp 59 minutes ago | parent
Tade0 55 minutes ago | parent
bluGill 54 minutes ago | parent
The idea of a game is not protected. The specific graphics, dialog, script, and code are protected. Save the princess in an 8 level game is generic but just a few more details copied and suddenly you are an illegal clone of the NES Mario brothers script...
If you are worried talk to a lawyer about preemptively registering your copyrights (cheap) and trademarks (more expensive).
maxbond 53 minutes ago | parent
A clean room knockoff isn't but I don't think the cases would necessarily even be brought or won. There's a lot of quick buck artists who see gaming as a soft target. Success is in convincing them there's risk involved rather than actually winning in court or extracting settlements.
That will still leave a lot of AI game development people feel is slop. That's probably the reality going forward. But reducing that to the people who are interested in making games (even if we are unhappy with their results) and removing the people who are revolving through the latest AI get rich quick schemes is probably achievable.
mm263 45 minutes ago | parent
PowerElectronix 19 minutes ago | parent
The only defense against copies has always be the same, be better than the copies in thing the consumer likes. You can't copy a Mario game, you can't copy a Kojima game, you can't copy a game that has been masterfully done and polished. If slop is gonna eat your lunch, it's only because your game is as good as slop.
drdexebtjl 1 hour ago | parent
Valve could just not publish them, they don’t have to risk suing.
throwaw12 44 minutes ago | parent
Why though?
Imagine, there will be an AI agent, which will produce new game everyday and Steam users will like it and keep buying. Steam can only exist if customers keep buying and are not annoyed by games.
meheleventyone 38 minutes ago | parent
Valve takes a 30% cut of all sales through their platform which is responsible for the majority of their revenue. This is dependent on it being a mutually beneficial relationship for developers and a near monopoly on PC customers eyeballs.
Fantastical examples aside Valve is still dependent on developer good will. The balance of that to the near monopoly is a much more valid point about how far Steam can strain that relationship.
empath75 25 minutes ago | parent
torben-friis 14 minutes ago | parent
Clones always existed, kids chose pokemon rather than a dollar store dragomons because pokemon became a household name by the time bootlegs appeared, legitimate shops only sold pokemon and the cartridge itself showed a quality difference.
Nowadays the clone can reach people before the original, the store shows everything equally, and the sprites, videos and description can be good enough to fool people. Steam works as a platform for the purchase itself but not as a discovery mechanism, because there's no "seal of quality" you can consider (other than skipping indies entirely).
No one can review at the scale needed, and it's entirely possible for a great game to have devs that are awful at marketing and get buried. I'm not sure what the solution is, but I think some kind of threshold is necessary for the shops, or at least for an optional filter.
torlok 12 minutes ago | parent
yomismoaqui 1 hour ago | parent
In a future with millions of games released every day discoverability or curation of the great games will be really important (even more than it is now).
So marketing wins again, I guess.
virgil_disgr4ce 1 hour ago | parent
yomismoaqui 1 hour ago | parent
sevenzero 1 hour ago | parent
yomismoaqui 1 hour ago | parent
I'm hopeful that the jewels will rise to the top on their own merits, but with millions of games released every day it's gonna be difficult.
Maybe I'm a romantic but I hope there are some genius game designers in the world that now can release their dream games with the help of AI.
adam12 33 minutes ago | parent