87 points sandslash 2 hours ago 35 comments
Avicebron 1 hour ago | parent
bstsb 1 hour ago | parent
would you rather claude-esque purple gradients and glowing borders?
Avicebron 1 hour ago | parent
epestr 1 hour ago | parent
Avicebron 1 hour ago | parent
hluska 42 minutes ago | parent
epestr 16 minutes ago | parent
Avicebron 3 minutes ago | parent
hluska 40 minutes ago | parent
Celeo 1 hour ago | parent
xgulfie 1 hour ago | parent
andai 1 hour ago | parent
My observation: article is not serif, not book length, and doesn't take a minute to load on my phone. Gwern rating 0/3 :)
(Also missing: the essential one billion footnotes!)
grenoire 1 hour ago | parent
I'm also wondering if the article itself was generated by agents too, in a "here are the logs, clip interesting moments thx" manner by the authors. It's got a certain disinterested and distracted style to it.
nsingh2 1 hour ago | parent
Card games or turn based strategy are much better suited.
neya 1 hour ago | parent
yymir 1 hour ago | parent
peri-cl 1 hour ago | parent
> "Ada tossed a cooked chicken to Noor; Esme picked it up by accident and ate it. A three-minute "no blame" inquiry produced a written protocol..."
They're like super-serious little senior engineers. (edit: or dining-philosophers).
About how much KV cache do these kinds of agents use? Could you squeeze 50 of these $game agents onto a small consumer GPU (small LLM)?
Idly imagining a game server of some kind with a bunch of human friends sharing one person's GPU, with a flock of agents colocated on it.
sensho 1 hour ago | parent
manofmanysmiles 1 hour ago | parent
sensho 1 hour ago | parent
fxwin 1 hour ago | parent
esikich 43 minutes ago | parent
MatthiasPortzel 1 hour ago | parent
Minecraft isn't a intelligence problem. An LLM is more than smart enough to play Minecraft. It's a robotic problem. Even a normal human player can click several times per second, can press two different buttons at the same time, etc. Mineflayer gives you an API that is more limited than a human in some ways (can't see far away from you) and less limited in others (can see through blocks) (if I remember correctly, I could be thinking of Baritone or a different project). Robotics or playing a video game requires a tight continuous feedback loop. When there's 500ms of latency in order to ask the model for every mouse movement, it's no wonder fighting a spider is scary.
Fun fact, Mineflayer, the Minecraft bot interaction API used by YCombinator for these tests, was originally developed by Andrew Kelley (before he started Zig).
teaearlgraycold 39 minutes ago | parent
peri-cl 26 minutes ago | parent
https://labs.ycombinator.com/projects/games/index.html#fishi...
robterrell 50 minutes ago | parent
Feels like a scene from Douglas Adams' B Ark.
kergonath 40 minutes ago | parent
JBits 16 minutes ago | parent
NickNaraghi 12 minutes ago | parent
JBits 5 minutes ago | parent
avaer 1 minute ago | parent
There's stopgaps like reformulating your sim into a codelike shape (sending commands, network requests, checking state, updating "code"), but this is not how players play games, or how developers develop games.
If you care about simulation or gaming (or robotics), I hope efforts like this steer labs to spend less time hacking HF, and more accomplishing goals in games, in something approximating realtime. I wouldn't be surprised if that approach provides outsized gains in other areas agents are still not great at, like helping perform business functions in a running company.