37 points entryleveljobsc 4 hours ago 12 comments

Sydrik 39 minutes ago | parent

If you want truly creative games, it won't be AAA game studios but indie game devs. AAA game studios play a different game (pun intended) and it will serve its audience and more especially, their shareholders. There is enough space in the world for them and truly creative indie game studios.

ViktorRay 36 minutes ago | parent

I don’t know about this. I feel like nowadays it is just as rare for an indie game to be truly creative.

There are certain genres that the big AAA studios basically pump out and certain genres that indie devs basically pump out.

Jtarii 13 minutes ago | parent

I think there is still roughly the same number of worthwhile games that get released each year, they are just buried by a ever increasing pile of shit.

rowanG077 6 minutes ago | parent

This has been my feeling as well. Even less so actually. There are realllly good games release nowadays. Like literally insane level of quality. But you also get an insane amount of stinkers. And those stinkers are increasingly coming from AAA studies.

kibwen 34 minutes ago | parent

It's even worse than that. The execs at these companies don't just not make games, they don't play games, either. They fundamentally cannot understand what makes a good game because they don't engage with the medium, and do not care to.

Joker_vD 24 minutes ago | parent

Hey, everybody (who matters) knows that an MBA can successfully manage any kind of firm; there is no field-specific knowledge required, nosirree.

Y_Y 19 minutes ago | parent

MBAs are the best, Plato knew this

iugtmkbdfil834 11 minutes ago | parent

As an MBA, I can confirm. We might not necessarily do it well, but we can do it:D

goldcd 10 minutes ago | parent

and I'm OK with most of that.

The business side is more critical than the development side - so business folks should be running what is a business. If the business goes down, it'll take the down game, however great it is.

The big but though, is that to be a successful business you need to feed, nurture and protect the creative side. The creative side in turn has a responsibility to the business - if you've burnt through a hundred million and decide you need to start-over, that's on you.

My completely uninformed opinion is that once the business screws with dev ("Let's turn this thoughful narrative game, into a free-to-play-shooter!") dev probably just check out, do what they're told, and take the pay-cheque until it stops. I'm not a game dev, but I've had dumb corporate overlords.

Basically EA can burn in hell - but the development side is rarely faultless.

I don't think Indie games "are better" - but I think they tend to better deliver on a coherent vision. Most crash and burn, but the few that make it to my Steam account are wonderful. Not because they're all perfect - but because I heard a voice in it.

RugnirViking 10 minutes ago | parent

It's much worse than they havent played games at all. They would probably object and say that they do play games, they've played some mario cart that one time, and they play mario party and some monopoly game with their children. They almost certainly have played at least a few brief moments of their flagship games at a show or something.

They assume their own experience is more or less what everyone else has, including their players. A sort of dabbling, disinterested experience, flowing from one piece of content to another.

It is worse than not having played games at all because when people around them take on the task of making games with intensity and zeal and solemnity and great care, they can roll their eyes and think "it's not that serious, nobody really cares about this stuff". When people have passionate arguments about creative direction they feel they can see the bigger picture and rise above the petty squabbles by saying that the artistic direction doesn't matter. They know it doesn't matter, because it doesn't matter to them, and to all the other people who, presumably, are like them.

I think that they are wrong, but I think the task of explaining to them why they are wrong is like trying to teach a devout atheist why religion matters. It will be a long and hard uphill battle and in many cases likely utterly impossible.

HardHardman2033 13 minutes ago | parent

Well sure, and I suppose the bosses at McDonald’s never bother to taste all the regional variations of their burgers, right? Personally, I suspect that in the future, the biggest indie game developers might band together into a single publishing collective. In such an organization, everyone right down to the janitowould understand how games are actually made. Most importantly, they would grasp at every level of the hierarchy that independence and creativity in the decision making process are the essential ingredients that make a game something we, the players, truly desire.