121 points lexandstuff 2 hours ago 92 comments
giancarlostoro 1 hour ago | parent
Since somewhere around Opus 4+ it's been really good enough to do these things, but 4.6 was the most pivotal version since a 1 million token context window can allow a model to fit so much "in its head" basically.
georgemcbay 1 hour ago | parent
Top Jobs in 2027:
1. LLM glazer.
forthwall 1 hour ago | parent
lelandfe 1 hour ago | parent
wry_xy 43 minutes ago | parent
Games used to have very unique, noticeable styles that you could instantly place from a screenshot. Now everything just looks like Unreal, Unity, or generic 2D.
Hopefully AI might actually make it easier to be more ambitious with unique art styles, should the developer choose to do so.
qiqitori 42 minutes ago | parent
(Of course, at this point it might be necessary to point out that "the youth" is a diverse bunch, and some will be like this and others like that.)
rubikscube09 32 minutes ago | parent
macintux 25 minutes ago | parent
mplewis 16 minutes ago | parent
rubikscube09 13 minutes ago | parent
anything that doesn't explicitly involve interaction with a human is RLable. frankly even those things are as well.
SequoiaHope 6 minutes ago | parent
Kotlopou 11 minutes ago | parent
waltbosz 1 hour ago | parent
Tiberium 1 hour ago | parent
> about 320M tokens read from cache, 19M written to cache, 1M output
320 * $0.2 + 19 * $10 + 1 * $40 = $294
system2 43 minutes ago | parent
lexandstuff 1 hour ago | parent
m4rkuskk 1 hour ago | parent
duendefm 1 hour ago | parent
goyozi 1 hour ago | parent
Opus 5.5: https://claude.ai/artifact/UuT7P936dU1XoPByYZ7xyD Fable 5.2: https://claude.ai/artifact/UszKFvuonWAT5psjMttAEg
There are some areas in which Fable is clearly better but subjectively the Opus 5.5 version feels more fun.
Both are one shots, Opus 5.5 was done a few weeks ago before they added "guardrails" around recreating games. Fable 5.2 changed some game mechanics despite my prompt asking for them to be the same as original game.
Waterluvian 1 hour ago | parent
pizzafeelsright 1 hour ago | parent
give it a link if you want
nemo1618 53 minutes ago | parent
slopinthebag 1 hour ago | parent
addandsubtract 1 hour ago | parent
slopinthebag 1 hour ago | parent
test scores are dropping while the curriculum becomes easier as well.
pizzafeelsright 57 minutes ago | parent
I have been slopping out games for years now. The graphics don't matter unless the gameplay does. The gameplay doesn't matter if the game is too hard or too easy.
The games that do well, like literature, survive because they touch the soul.
brindleth 53 minutes ago | parent
thr0waway001 26 minutes ago | parent
There's like, no challenge. Reminds me of that one Twilight Zone episode "A Nice Place To Visit" where a bank robber dies after getting shot by the popo five-o and he is greeted by a man (angel like guy) who takes him to a cool mansion or house where he fulfills everyone one of the guy's wishes: women, money, gambling, etc. etc. And he gambles all day long and never loses but after a while he gets bored and then depressed that he always wins and there's no effort and no risk, and then tells the angel dude that he wonders why he was put in Heaven and that he thinks he doesn't belong there and wants to go to the "other place" only for the angel guy to tell him he is in fact in "the other place".
Stuff that AI generates sorta feels like that. Meaningless and synthetic.
So in a sense, I don't worry about generations not necessarily having hardships like us, cause, look at us, we don't write in assembly code like other folks had to do. But on the other hand I do worry that AI is basically removing all manner of human touch and the satisfaction that comes with suffering to generate that human touch.
I suppose there will be suffering later when you want to polish things, but it will be a different, more frustrating kind of suffering. The kind where you don't know what the hell the LLM did and don't even know where to begin.
singpolyma3 15 minutes ago | parent
simonw 1 hour ago | parent
It's neat (if unsurprising) that Fable 5.2 has this ability as well.
My loose testing shows other models aren't quite as good at this yet. Here's the prompt "Build a mobile-friendly three.js game where a mouse has to hide from a cat" by Opus 5.5 Extra - https://claude.ai/artifact/RRyEndXLSPQbcig3BgzgCZ - and by GPT-6 Extra High: https://squeak-and-seek-mouse-1027.simonw.chatgpt.site/ - the Claude one is a better game, even though they look very similar at first glance.
Update: took it about 40 minutes but here's Fable 5.2 Extra's attempt at the same prompt: https://claude.ai/artifact/Agsqbng2MnkTPAU67it87o
I wrote about Opus 5.5's sense of fun in more detail here: https://simonwillison.net/2026/Oct/28/vibe-game-development/
mmahemoff 1 hour ago | parent
I see that ENTER pauses, but may I suggest also making ESC and/or P pause. And then the pause screen showing or linking the keyboard controls and an exit path.
(Caveat: I'm not much of a gamer so maybe the current controls are standard? Anyway, I feel like it could be more inviting to casuals with something like the above.)
lexandstuff 17 minutes ago | parent
abrookewood 1 hour ago | parent
spidercat 1 hour ago | parent
Though, now they will never stop asking for more and more. OOP may have opened Pandora's box. :)
lawandjustice 1 hour ago | parent
globalnode 2 minutes ago | parent
spidercat 1 hour ago | parent
Honestly, setting all the oft-cited AI caveats aside, the end result is cute and perfectly serviceable as a game for the kids. I can't imagine how stoked they were about playing it.
vunderba 1 hour ago | parent
It appears to be eight frames, but after taking a closer look, I found that they don't seem to be consistent [1]. Using ControlNets and various other strategies, you can definitely build out a "nominally acceptable" walk cycle [2], but you still have to do some manual work.
[1] - https://aidens-revenge.pages.dev/assets/characters/aiden/ani...
raincole 52 minutes ago | parent
xdennis 42 minutes ago | parent
It can either mean: 1 prompt, or it can mean a prompt with 1 example (in which case zero-shot means 1 prompt with 0 examples).
It also has different meanings in other contexts.
monk_grilla 9 minutes ago | parent
thevilish 27 minutes ago | parent
system2 47 minutes ago | parent
itsmonktastic 57 minutes ago | parent
The first thing I felt when I saw this post was concern on the impact of this type of thing on the mental development of children. For example developing specific skills like drawing, and general emotional skills like concentration and learning to be happy with their own skill level.
I respect it was a light post where your aim was probably to highlight something fun, but I couldn't see any note of what you thought about it.
What do you think about that? What do his parents think?
hoppp 43 minutes ago | parent
doctorpangloss 42 minutes ago | parent
toddmorey 42 minutes ago | parent
I definitely have some concerns about AI, but I would much rather my kid is actively involved in the game design process than playing the “buy more gems to level up!” casinos in the App Store wastelands.
timschmidt 40 minutes ago | parent
anonymous908213 36 minutes ago | parent
tintor 31 minutes ago | parent
The kid is doing game design with hand drawn sketches and game mechanic, as now he has his own team of software engineers and artists to make his vision a reality.
ericd 13 minutes ago | parent
danielmarkbruce 27 minutes ago | parent
dolebirchwood 22 minutes ago | parent
rubikscube09 34 minutes ago | parent
alwa 23 minutes ago | parent
Having recently sat with a bunch of non-coders who decided to play with Claude Code—they learned more in an afternoon than they had in a lifetime, just because it was fun for it to get them to a thing they wanted. Versus months of drudgery and study as the price of entry (and an end result that would probably be super janky compared to the consumer products on offer to them).
I learned some about carpentry by reading, and by watching videos. I learned much more, much faster, by picking up bits of wood and tools and just doing. I did little dumb stuff that was trash but that was mine, and that was satisfying enough that I did more, and before I knew it I’d backed my way into picking up some scraps of proper technique.
And now so many more people with a vague itch can “just do” in relation to software systems.
fapjacks 6 minutes ago | parent
ThrowawayR2 24 minutes ago | parent
That question will never be asked and we all know it. It's been demonstrated time and time again that the masses prefer entertainment to enlightenment and it is still being demonstrated today by the high rate of AI assisted cheating in high schools and colleges.
timschmidt 13 minutes ago | parent
You and I know different children. Mine give me the opposite impression. The questions have no end. I think that's a good thing.
fapjacks 2 minutes ago | parent
spike021 31 minutes ago | parent
That's one of the things that got me into learning to write code in the first place.
As long as the child in question gets to explore their creativity like this and it instills that sense of learning and diving deep then I'm not sure there's a problem here.
weird-eye-issue 26 minutes ago | parent
Well now why would anybody bother writing that code by hand? Perception will/has shifted very quickly to coding being something that is simply done by AI with human oversight.
If I was a kid now maybe I would be using AI to create games or something but I think I would probably just get bored quickly and never bother to learn coding.
raincole 27 minutes ago | parent
lexandstuff 20 minutes ago | parent
Basically, I think it's okay to have a bit of fun playing AI-generated video games at your techie uncle's house, and their parents agree. And for what it's worth, Aiden drew every character and boss himself - the game was built from his drawings.
My nephews are otherwise very active, learning music, martial arts, and other sports. But when they visit, I let them play games in between other activities. My parents refused to let me play any video games at home, and I still think that was really lame. Video games are another art form to be appreciated - they just need to be enjoyed in moderation.
Generally, though, I worry about the future and the potential for cognitive decline that comes from having AI agents do everything. I don't have a good answer here, except that I suspect we'll have to intersperse AI use with periods of deliberate daily cognitive struggle to avoid decline.
ericd 15 minutes ago | parent
swatcoder 13 minutes ago | parent
But at the same time, it's worth remembering that reading about an adventure in the forest instead of going on one yourself, or assembling constructs with LEGO instead of learning to cut and join wood doesn't need to be so different than whipping up an interactive toy with the magic software slopper instead of writing one yourself.
Sometimes convenience can open up new doors, like experimenting more freely or boldly with game/theme design rather than getting mired in art design or game construction. Other times, it can be okay for just be a kid (even an adult one) and just play with toys for the delight or calm or wonder they might bring.
If the first thing you felt when hearing about an uncle making his young nephew's fantasy come to life was concern, you might want to take a step back and consider if you might be swept up a little too much.
I'm personally quite skeptical about technology and its impact on human experience and have been for a long time, and AI is rings all sorts of alarm bells for me. But at the same time, it's a pretty fascinating and expressive new medium and not every playful and casual use of it needs be weighed and scrutinized.
anonymous908213 56 minutes ago | parent
__bias 55 minutes ago | parent
ideasphere 52 minutes ago | parent
littlekey 52 minutes ago | parent
zemoerfi 43 minutes ago | parent
To say nothing of ur word shaders, inconsistency in the characters, questionable gender stereotypes, etc.
This definitely tells me that AI definitely isn't there yet.
SuperV1234 22 minutes ago | parent
willguest 42 minutes ago | parent
when i was between about 6 and 8 years old, i used to have this same dream about travelling through space, feeling the tranquillity of the celestial orchestra, and then whizzing down to feel the speed at which they were actually moving from a completely different frame of reference.
there was a sense of fullness and emptiness at the same time, raw power but also serenity. as though everything was coming into being and going out of being at the same time.
i always woke up feeling mystified but full of wonder. I carried that sense of wonder with me through many days and it always came back to me when i looked up at the stars and felt myself on the edge of this sphere, zipping through space at hundreds of miles an hour, but only seeing the tiny twinkling of stars as evidence of this enormous cosmic play.
but i suppose getting revenge on the goons by kicking and punching them, in order to save puddles, is basically the same
_pdp_ 32 minutes ago | parent
Yes, hard to believe but most of these games can be almost one-shotted in my experience, with bugs but still playable. We are not talking about some properly made games but imagine for a second that there are some number of casual players out there that wont mind spending 30 minutes on a game for just a bit of fun and having these just materialised just in time is a lot more convenient then hunting for them on the app stores.
For anyone interested, I put all of of my work into an open source tool that uses your iPhone as a console which then can cast on your TV. Up-to 4 local players supported. It can even run proper games via WASM. It is Apple Silicon only.
nico 23 minutes ago | parent
It’s not one shotted anymore or course. But in the process, it’s also cool one-shotting new features or experimenting with variations of things very quickly
Eventually it becomes similar to any longer lasting project. Complexity starts creeping in, maybe technical debt, and managing everything to keep it consistent/coherent slowly starts taking most of the time. And I’m not maintaining it for real active users, which would also become some other type of project
sashank_1509 23 minutes ago | parent
None of these work, except video games, something qualitatively different about that art form, IDK.
insin 8 minutes ago | parent
It's missing all the work that would normally happen at the "make it interesting and enjoyable to play" stage of iteration, e.g. you can walk through every stage unchallenged mashing punch, there's no evidence from the 2 stages I played of the interesting mix of enemy types and AI which can combine in ways which add challenge and variety to a belt scroller, you can stand and basic punch the first boss to death stepping aside only for its AOE attacks, the second boss infinitely spams a running move when it reaches low health and sometimes bumps into the edge of the screen behind it.
You have something which has has all surface indicators of being a video game without the core of what it takes to be an interesting and enjoyable one, same for those other media.
mplewis 17 minutes ago | parent