8 points roman01la 2 hours ago 6 comments

hypfer 27 minutes ago | parent

This, again, is just piracy.

Stolen assets with no compensation being rendered by code built by no one.

We had piracy before LLMs. It was more honest.

andai 20 minutes ago | parent

Piracy was better user experience, according to Gabe. Something running in the browser is even better than that.

tomaytotomato 17 minutes ago | parent

I think without getting into the whole AI is good/bad/terrible/amazing debate, can we just appreciate that it would have taken some developers a lot of time and coffee to make this happen without an LLM.

Another example recently is Ghost Recon 2; which originally came out on Xbox has now been ported to the PC.

https://www.ghostrecon.net/forums/index.php?/topic/75174-gho...

I never got a chance to play it as I was mainly a PC gamer, so is that a bad thing to now have that opportunity to play it 23 years later on my PC?

hypfer 12 minutes ago | parent

It is, because the downstream consequences of this will be that the industry will do _everything_ to stop this from happening.

The idea of reimplementing the _engine_ is good. Handing out the _assets_ however is not.

The trajectory is clear I'm afraid. Games will in the future be streamed from the cloud, so that there are neither assets nor logic to steal.

Previously, before LLMs, the people doing this stuff had enough friction to consider their actions. Now they don't.

tomaytotomato 7 minutes ago | parent

> The trajectory is clear I'm afraid. Games will in the future be streamed from the cloud, so that there are neither assets nor logic to steal.

That is a good point but could it be also for the following reason; cloud streaming will be "encouraged" as hardware prices keep high and will encourage a monopoly on data centres to protect those hardware asset values?

hypfer 5 minutes ago | parent

Yes, stuff rarely is monocausal.

But just because there already is fuel, doesn't mean that one has to add even more to the fire